Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.
Quasar
An immersive an interactive light, sound and sculptural site-specific installation at SCI-Arc in Los Angeles.
*Featured Photo Take By JoshuaWhite
Quasar Collaborators:
Jean-Michel Crettaz
Aaron Bocanegra
Mark-David Hosale
Duly Lee
SLAC
KAVLI
Opening reception
Friday, January 25, 2008 : 7–9pm
Exhibition Discussion
Friday, February 15 2008 : 7pm with Eric Owen Moss and participants from the Stanford Linear Accelerator Center, Stanford’s Kavli
Institute for Particle Astrophysics and Cosmology.
Quasar is a collaborative project developed in association with SLAC (Stanford Linear Accelerator Centre) and the Kavli Foundation (Institute for Particle Astrophysics and Cosmology) at Stanford. The aim of this collaboration is to develop the more general concept of this art and science project as an idea model with the goal of proving the theoretical and practical basis and support of accessing astrophysical and exhibition-related data.
Quasar has evolved into an interactive space made from a light-emitting tubular system realized as a light-soundinstallation comprised of a dense array of interlinked optical components suspended across the gallery like a web. The gallery is fitted with sensors that draw real-time data from the installation and the people within the exhibition, which is then synchronized with streamed real-time data of solar activity and nuclear processes provided by SLAC and NASA. This information is then fed back into the object through layers of LED strands, re-visualizing the space in order to create an interactive spatial experience. In the gallery space, a touch screen allows for a control-room like interaction with the exhibition. The space has vertically fitted piano sound cables and sensors that draw the ambient energy from within the gallery into the Quasar web. The sum of the various streamed inputs are converged to create the Quasar’s many life forms of sound and light effects, ranging from quiet breathing and pulsations, to moody outbreaks when challenged, or collapse when overcharged. The sound scapes take on the role of communicating a simulated and transformative physical body with the neural system evidenced through layers of wave-pulsations and field frequency activations creating an always changing and interactive momentary ephemeral-spatial construct.
Quasar is a contraction of quasi-stellar-radio-source, used to describe entirely unknown objects in outer space. Today, astronomers believe quasars are the most distant objects yet detected in the universe. They give off enormous amounts of energy, with the possibility of being extensively brighter than our solar system and producing their energy from massive black holes in the center of the galaxies in which the quasars are located. The adoption of the name points to the idea of the physical demarcation of our known universe with the limits set to our epistemological horizon. Quasar defines an object connecting different scales, ranging from outer space to nuclear particles, with the human mindset in between these polarizing horizons. Working with interrelated scale lets synthetic and natural processes define the source of new emergent ecologies. Quasar questions the boundaries of scale and the psyche, offering immersion into a vastly expanded space that renders perception permeable, and in the end, disperses identity.
The Kavli Institute developed the stunning data visualizations of expanding uni- and multiverses made accessible for the Quasar show. SLAC’s communications office organized multiple interviews with scientists to develop Quasar’s theme and lend the extensive technology for out-of-space particle detection for the exhibition. Other teams worked out
of New York, developing the various digital interfaces, while the Quasar brain technology was conceived and designed by MarkDavid Hosale in Santa Barbara. Glassshadows, Detroit and New York, developed the Quasar website and the acoustics were developed with Pieter Schlosser at Remote Control Production in Santa Monica. The design and production of Quasar is the result of an interdisciplinary team of over 30 collaborators developing and
producing the components that make up the exhibition. Assembly and detail conception as developed with the ingenuity of the SCI-Arc student community. }
Slap! creative team:
Jean Michel Crettaz
Aaron Bocanegra
Markdavid Hosale
Duly Lee
Consultants:
LED and Control Electronics: Dave Birns, Saturo Sugihara, James Peterson
Enginering:
Bruce Danzinger, Arup LA
Interview and data support:
Marusa Bradac, Astrophysicist on
Black Holes, Dark Matter, Dark Energy
Neil Calder, Dir. Communications SLAC
Stanford
Shammit Kachru, Theoretical Physicist
Multiverse KAVLI Theory
Uwe Bergman, Scientist SSRL SLAC X-Ray Technology
David Harris, Chief Editor Symmetry; NCSA National Center for Supercomputing
NASA National Aeronautics and Space Administration
Data Visualization:
Ralph Kaehler, Cosmological Data Visualization Berlin/Stanford
Wok Doan
Sound Design:
Pieter Schlosser, Remote Control Production
Web interface:
Jonathan Stasiak, Rainer Jürgens,
Glassshadow New York
Manufacturing:
Rives Rash-La, James Peterson
SCI-Arc project production team:
Christopher Norman, project manager
Sung Chon
Elif Ensari
Kris Feldmann
Deborah Fuentes
Teahyoun Gu
Michael Harrison
John Hartman
Yasmeen Kaan
Laura Karnath
Ryan Kehoe
Kason Kim
Minkyu Kim
Gordan Lai
Pablo Lee
Channah Levy
Xiaoxuan Lu
Jorge Mutis
Jeongsun Oh
John Peck
Jessica Rivera
Randy Stogsdill
Chris Ward
Mike Wyrochanski
Sponsors:
Anthony Gallo Acoustics Chatworth,
Revolution Audio and Video, Agoura Hills
Slap! The LA/NY based media design association was formed with the intent on
exploring conceptions of emergent synthetic ecologies. Founding members Jean-Michel
Crettaz, Aaron Bocanegra and Duly Lee.